A downloadable game for Windows, macOS, and Linux


About the Game

Mournway Mansion is a scary first person adventure game with some action elements.

It is developed in Unity and its world is made out of Voxels.

Formerly known as: Darkness


Your room at home


The Story

You play as Karl, a boy that is - like many children - afraid of the dark. He has his own reasons to stay out of it, though.

Your journey begins in your own room at home. A new home, where you are supposed to have a fresh start.

One part of this new life is finding new friends. Getting into a new group of neighbourhood kids at this age can mean that you need to do something weird to get accepted, of course.

It always starts in the dark

When you set out into the dark on this fateful night, you do not know what to expect of it. But you surely do not expect the trip to have that much of an impact.

When in fact you will not return as the same person. If you will return at all that is...

Find out what has happened to Karl, that started his fears and help him slowly overcome them to bring light into the darkness.


Gameplay

You will explore the abandoned house in first person perspective in search for clues or items that you need to solve puzzles to advance. You will have a classic inventory and will often directly manipulate the items in the environment, e.g. by dragging a drawer or pushing down a door handle.


Controls

ESC: Menu (or cancel closeup)
WASD: Move / Rotate closeup
LMB: Interact, skip dialog line
RMB: Examine, cancel dialog
MMB or TAB: Inventory
SHIFT: Run (hit to skip dialog line)
CTRL: Crouch
SPACE: Jump
Q/E: Flip through pages or items in closeup
Mousewheel or PLUS/MINUS: Zoom closeup
P: Save screenshot


Features

  • Scary atmosphere in an abandoned house
  • No running or hiding from a monster
  • Fights and some riddles appear in the form of arcade minigames
  • Classic adventure inventory
  • Voxel 3D graphics


Credits

The Darkness title theme was composed by Damian Potenzoni.

The cool pixel fonts used in this game were designed by Eeve Somepx.



StatusIn development
PlatformsWindows, macOS, Linux
Rating
Rated 4.7 out of 5 stars
(3 total ratings)
AuthorScaniX
GenreAdventure
Made withUnity
TagsFirst-Person, Horror, Voxel
Average sessionAbout an hour
LanguagesGerman, English
InputsKeyboard, Mouse

Download

Download
Demo (Win64).zip 214 MB
Download
Demo (Mac) 219 MB
Download
Demo (Linux).zip 228 MB

Development log

Comments

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(+1)

Cool demo, great job! I'm very intrigued by the premise you have going on here! (won't go into detail to avoid spoilers for others :))

I ran into a strange bug on Mac (12.3.1, using the Apple M1 chip). Everything was fine until the title screen, which looked like this:


When I started a new game and opened the esc menu, the pink went away and everything seemed fine. This pink screen came back when the scene changed after the shelves fell on me. Opening the esc menu fixed it again.

Let me know if you need more info!

Also, I'm pretty sure I ran into a broken first puzzle when I made my first new game. The object you can look under was showing nearly all the symbols, and it showed some symbols multiple times before actually repeating the sequence. For what it's worth, I did open the menu and change the difficulty to easy just after I loaded into the world. I was able to solve it easily after creating a new game after that. It's entirely possible I was just being a dummy and missed the solution the first time around, but I figured it might be worth mentioning in case there is a bug somewhere there!

(+1)

Hi! Thank you so much for all the feedback!

There seem to be lots of wonky things on the mac. I cannot really test that system and relied on a buddy who was able to play it fine. I am aware that I need to improve testing here.

Pink usually signals a missing texture. The menu background is random, so it seems the mac version is missing one (or some) of the materials for some reason.

In normal difficulty it should be 5 symbols. It should also not show them multiple times. I will try to reproduce this by switching difficulty.

Thanks again for checking it out and the bug reports!

(+1)

Hi! Thanks again for reporting the puzzle bug.

I've found and fixed it and will upload a new version now. The puzzle gained 5 more symbols each time you changed the difficulty on top of the previous ones, which could also produce duplicates.

BTW: The difficulty setting only affects the action parts. In the accessibility menu, there is an option "simplify puzzles" that will reduce the puzzle difficulty (e.g. reduce the number of symbols in this puzzle from 5 to 3).

(1 edit) (+1)

I can't load my save game for some reason.

(+1)

Thanks for reporting. I can't check it at the moment, but if you find a way to share the savegame I will have a look at it. I'll send you a message when I'm back in the office. :)

Sorry for the late reply!
Can you upload the contents of the folder (windows) without subfolders: "%appdata%\..\LocalLow\ScaniX\MournwayMansion"

You can press WIN+R in windows and paste "%appdata%\..\LocalLow\ScaniX\MournwayMansion" (including quotes) there and press enter to open that folder.

Here is an upload link: https://e.pcloud.com/#page=puplink&code=K5uZz2jJ8YvPinFlsG5KEG9qop2hjOok

(I was unaware that itch has no personal messages, so I'm doing this as a comment instead. It's not top secret anyway, I guess)

I am a mac user btw.

(+1)

Oh! In that case, your log files (and save, I hope) should be in "~/Library/Logs/ScaniX/MournwayMansion/"

(+1)

Aight thank you. I apologise for taking a very long time to contact you about this. I was confused with what I was supposed to do and then just gave up. However, looking back on this, I realised what I was supposed to do with the help of my knowledge of folder navigations. I have uploaded the logs in my subfolder. I have uploaded the logs for my saved game.

Once again, I apologise for taking a long time to contact you about this.

(+1)

Ha! At first, I thought someone was hacking my cloud space. ^^
It's alright, thank you very much for taking the time to upload the log files.
I was very busy with other stuff myself, so the development is still on hold. But I will finish a smaller project and will then come back to this (hopefully).
See you in a year (or two)! =P

(+1)

Wow, what a great demo! This was excellent, I can't wait to see more!

Thanks a lot for the nice feedback!

I can't wait either. XD

(+1)

I thought I might elaborate a little, too. Only (very minor) criticisms I can think of is that it took me a while to figure out that I needed to pull the bridge out to go left from the heart gate, but I got there in the end. That, and the clicking to interact text. I would frequently get confused about which button to press to examine, advance text, and dismiss text, and would often do the wrong thing by accident. Just a couple quibbles; nothing very major at all.

Several specifics for things that impressed me:

When I read it was voxel-based, I thought it was maybe just regular assets rendered with a highly-pixelated overlay or a forced low resolution. I've seen people try to do that to pass stuff off as voxels when they clearly aren't. I was pleased to see it was actually voxels, as it lends a sense of otherworldliness and childlike wonder to the game. Maybe because it makes me think of LEGO, which seems to fit the setting really well.

Speaking of otherworldly, the whole eyeball section blew my mind. The way the background shifts as you move is just mesmerizing without being too disorienting.

Descriptions while examining the room gave a good sense of who we are playing as, and I felt that I got good insight into the character.

Again, I loved this and am really looking forward to more!

Hi! Thank you very much for your detailed impressions!

I tried to make the controls as easy as possible, so right click is always examing and left click is the action of the displayed icon (unless you are combining something where right click is cancel for convenience). Maybe I need to have a separate text to make this clear.

As for the drawer: Maybe add another text hint pointing to the drawer appearing after a while? In most cases it is something that is totally obvious for me (or any dev) where players are stuggling in the end. I was hoping that the player would just check out the interactions (as the cursor indicates when pointing at something interactive further away as well). 

Thanks again, I will think about this.

And thank you for the all the positive feedback as well. I have seen some questionable usages of "voxel", too. I'm also breaking out of the "restriction cage" of voxels here and there to do a smoother effect or something, but I think I have found a "final" voxel look for the game that I like. :)

(+1)

For the bridge/drawer thing, I did see the interaction icon, but it hadn't occurred to click-and-drag. I just clicked on it and figured I needed something else in order to interact with it. I discovered I could move it completely by accident while madly clicking on it to try to get it to do something, lol.

Ah, I see. Thanks for clarifying. :)

(+1)

This game looks VERY interesting with lots of style! I can't wait to see what kind of craziness this game has in store!

Amazing video, thanks for playing! :)

(+1)

Loved the graphics and puzzles. Keep up the great work! 

Thank you so much for playing and the nice feedback!
I enjoyed your playthough. :)

(+1)

Gave it a Let's Play, very fluid and beautiful visuals, I can't wait to see what kind of more 'spooky, dark and dreaded' environments you can pull off alongside this voxel art-style of yours 

(+1)

Sorry for renaming the game to trick you into playing it again! XD
And thanks so much for doing it! :)

(+1)

This looks SO GOOD!

Thank you SO MUCH! :)

(+1)

Loved the game, the visuals are great, it is very abstract for dreams worlds, and feels psychedelic in vision. Especially with the big eye tracking with the player, it was so cool. So glad that falling off platforms did not reset the level, because I did it so many times. It did make for a trippy abstract experience falling back onto the map. 

I am really curious about where this game goes, especially with the conversation with the AI at the end of the game. It feels like we are going to do a lot of dream diving, so the potential for some really interesting locations.

Looking forward to the full release.

(+1)

Thank you so much for the detailed feedback! :)
Looking forward to watching your gameplay later.

(+1)

Very charming puzzle game, i really enjoyed narrating it and would love to see more of it. Thank you for making this! 

(+1)

Thanks a lot for playing! Great gameplay video and nicely narrated, too. :)

(+1)

Good game. Can't wait for the full version. Congrats.

Hi! Thanks for your comment and the cool gameplay. :]

(+1)

Really fun game. While there's not much horror in it so far, the puzzle aspect is on point. Great job there. I look forward to this game's development.

Here's my channel for other games I have played. https://www.youtube.com/c/Levont

Cool! Thanks for playing!

It was new to me that you can skip pulling out the big drawer and walk across its edge in the tutorial. ^^

(+1)

Very good game

(+1)

Thanks a lot for checking it out! :)

Show post...

NICE PUZZLE GAME

Thanks for playing the demo! :)