Cellar


The progress on the cellar for the prologue is slow, but steady. :)

I am mainly defining the gameplay and elements of the scene and build the room layout accordingly. The room is pretty much done and I also did the small dialogue between Karl and Simon telling the player what he has to do now.

Next step: Fill it with some basic stuff and create the gameplay interactions. Then do the transition to phase two of the prologue.

Get Darkness

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