Buried Future
A downloadable game for Windows
Our entry for the #Redefine2021 GameJam. The theme was "Future Tech".
It's about a boy who visits an old abandoned factory called "Future Tech" that was inventing new technologies like teleportation or exoskeletons, but was closed after an accident.
The boy's grandfather worked there and went missing after the accident. Now, years later, the boy has received a message that tells him to come looking for something, so he enters the factory through the cellar.
Dev Log
You can read about the whole development in my development blog.
Team & Contributions
For the gamejam, we created these fantastic things:
ScaniX
Coding: 2D physics based player controller, room traversal, terminal puzzle game, interactables, menu (and general text) system, particle system for the teleportation (based on the one I did for Spaß Taxi).
Artwork: Teleporter, laser barriers, terminal puzzle visuals, pickups, logo
Puzzle: Puzzle layout of the rooms, laser terminal puzzle
Dabu
Artwork: Character sprites and animation, walls and backgrounds.
Story: Texts for the research entries and letters
Engine:
The game has been developed in Unity 2019.3.4f1 using included packages like ECS.
Third party assets:
What we could not do in the limited time:
InControl - Controller support
Universal Sound FX (sfx, atmos)
Gamemaster Audio (sfx, atmos)
"Darktrap" Soundtrack Loops (music)
Font by Eeve Somepx
Status | Released |
Platforms | Windows |
Authors | ScaniX, DabuTheGamer |
Genre | Platformer, Action, Puzzle |
Made with | Unity, Aseprite |
Tags | Game Jam, Puzzle-Platformer |
Average session | About a half-hour |
Languages | English |
Inputs | Keyboard, Xbox controller, Playstation controller |
Download
Click download now to get access to the following files:
Development log
- Quick fix - Please redownload!Dec 31, 2020
Comments
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Mac Version: https://www.dropbox.com/s/i8crcez7s0qbhqd/BuriedFuture_mac.zip?dl=0
I am putting this here as to not update the downloads after the gamejam ended. This is the same version as the windows one with the addition of one video setting to reduce input lag.
Apparently CTRL+Left/Right does something weird on the Mac, so you need to push stuff using CTRL+A/D instead. I'm sorry for the inconvenience.